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Gzdoom builder bug fix
Gzdoom builder bug fix








This has happened with the plugin in the original DB2 as well, and it's actually a bug that seems to have been introduced in some revision of the plugin because an older version (which I was originally using for DB2 the whole time) works just fine. In order to apply texture alignments, you must do it from the regular 3D Mode instead of the GZDoom one. If you attempt to (auto) align textures in the GZDoom visual mode, the offset changes won't save. ↳ Dr.Theshooter7 wrote:I'd like to report a bug (related to the GZDoom editing plugin, actually).Īnd I apologize if it's been reported before or something, but I have yet to see it fixed so I figure I'd mention it.In the meantime, I still have a GZDoom with all the non-texture and non-write barriers changes. So after having spend a long time updating the code, I finally decided to revert all the troublesome changes and wait for Graf to update himself.

gzdoom builder bug fix

The other thing that caused trouble with the GL code was the new write barriers. Also, the removal of skyflatnum breaks a lot of stuff and I'm not sure what to replace them with. There's no function that can replace something like "pic = 1". There's a lot of things to change to comply with the change from int to FTextureID, and there were cases where I didn't know how to apply them. R1036, while highly useful (it removed a lot of magic numbers and other such ugly coding), wrecks havoc in the GL code. Okay, in fact it stops at r1035 (r1036 not applied), except for a few changes that have been omitted. Some of the r1035 changes are applied, too, such as this one. Mmh, the second change here isn't applied either. I'm comparing the changelogs to the GZDoom source, and this impression is confirmed. Looking at version.h, it seems r123 is actually based on r1034.

gzdoom builder bug fix

The former involves the software renderer so I'm not sure it's supposed to be changed for GZDoom anyway, and the later is just the rh-log so it's not part of the code.

gzdoom builder bug fix

Looking at the ZDoom changelog and comparing with the GZDoom code, this and this were not applied.










Gzdoom builder bug fix